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Possible new Special Abilities to be launched with 120
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Author:  Math [ Fri Feb 16, 2018 2:59 am ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

muscles4851 wrote:
Doing well? Wouldn't say that, 119 going ok, 117 not so much, but I'll keep tweaking.

My original point is if you aren't playing try not to run the game down with negative comments. If you are playing them my apologies and crack on.


Fyffe is just being fyffe mate.

Yep doing well, all my sides bar one in both 117 and 119 games are all in top 3 in there leagues. ;)

Author:  Mac-Drew [ Fri Feb 16, 2018 11:32 am ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Only the GK one for me, enough other SA's in the game already.

Author:  themouth1888 [ Fri Feb 16, 2018 12:06 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

I think keep adding SA 's but make some mega expensive so you have the option of adding 3 x regular SA or add genius to just one player.

Author:  Natty O [ Fri Feb 16, 2018 1:30 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Just cos Fyffee isn't in the game, does that mean he isn't entitled to an opinion ?
UE stalwart so I think his opinion is valued surely.
He has played recent games and I hope he returns for 120 personally !

Author:  fyffee [ Sat Feb 17, 2018 7:03 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Natty O wrote:
Just cos Fyffee isn't in the game, does that mean he isn't entitled to an opinion ?
UE stalwart so I think his opinion is valued surely.
He has played recent games and I hope he returns for 120 personally !

Thanks Nathan, I’ll probably not join until the next HFG gets announced.

Author:  muscles4851 [ Sun Feb 18, 2018 2:24 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Agree with some of that, the more playing the game the better. You should join 120 and the new HFG also. Use 120 as a warm up. More playing the merrier. Most of the time lol.

Author:  Fadi [ Mon Feb 19, 2018 11:06 am ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Miss you Fyf <3

Author:  Admin [ Mon Feb 19, 2018 1:45 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Admin wrote:
Possibilities.

Presence (PRE) - big character who reassures defenders and make opposing forwards doubt themselves in a one on one (goalkeeper only)

Eg - Neuer


Professional (PRO) - A player who is a good example to those around him. Eats the right food, turns up to training early, leaves late.

Eg -Lampard


Attacking Nature (ATN) - His instinct is to attack, get forward as often as possible and try and make things happen. Best used in an attacking role. If used as say an AM, he may be ineffective at times as he will move forward when you're in possession and won't be there to screen the defense.

Pogba


Defensive Nature (DNT) - His instinct is to defend first and foremost. Will venture forward only when he is sure there is cover, and always put safety first.

Mascherano


Genius (GEN) - Can see things other players can't see and produce moments of magic in the game. Rare, can't be bought.

Robbie Fowler.

(Am aware GEN - gentleman who have to be renamed if GEN Genius was used.)


Just ideas, happy to hear any thoughts on if any of them should be used, and examples of modern day players they would apply to.


Any further thoughts on the possible SA additions?

Author:  Fadi [ Thu Feb 22, 2018 12:35 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

I wrote it all out and my chrome crashed :(

Right so:

1) Engine - Will work tirelessly for the team to ensure every inch of grass is covered

Eg Kante

I think this is a really good idea for many reasons, one: Will keep a manager on there toes, two: Will stop a player not being played, rotting in the reserves/bench three: Will stop a player being transferred continuously. I suggest as a trial this SA is unable to be removed via points no players start with this and this is added at the end of the season as this is accumulated over time - This can be worked out if a player has played less then 10 games, is over a certain OA, under a certain age, has moved to more then 3 clubs within 1 season.

2) MENT/MOR - Mentailty/Morale - This is a player that gets down in the dumps really easily, the triggers could be: Not playing regularly, playing out of position regularly, moving clubs regularly, not being praised when playing well etc - Its your job to manage him, good luck!

Eg Adnan Januzaj

Author:  Fadi [ Thu Feb 22, 2018 12:38 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Gentleman to be renamed to: Nobleman?

And yes in order to avoid the word NOB - Change it to NBM?

Author:  themouth1888 [ Thu Feb 22, 2018 1:35 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Fadi wrote:
I wrote it all out and my chrome crashed :(

Right so:

1) Engine - Will work tirelessly for the team to ensure every inch of grass is covered

Eg Kante

I think this is a really good idea for many reasons, one: Will keep a manager on there toes, two: Will stop a player not being played, rotting in the reserves/bench three: Will stop a player being transferred continuously. I suggest as a trial this SA is unable to be removed via points no players start with this and this is added at the end of the season as this is accumulated over time - This can be worked out if a player has played less then 10 games, is over a certain OA, under a certain age, has moved to more then 3 clubs within 1 season.

2) MENT/MOR - Mentailty/Morale - This is a player that gets down in the dumps really easily, the triggers could be: Not playing regularly, playing out of position regularly, moving clubs regularly, not being praised when playing well etc - Its your job to manage him, good luck!

Eg Adnan Januzaj


Is engine not just Det?

Author:  Fadi [ Thu Feb 22, 2018 2:01 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

themouth1888 wrote:
Fadi wrote:
I wrote it all out and my chrome crashed :(

Right so:

1) Engine - Will work tirelessly for the team to ensure every inch of grass is covered

Eg Kante

I think this is a really good idea for many reasons, one: Will keep a manager on there toes, two: Will stop a player not being played, rotting in the reserves/bench three: Will stop a player being transferred continuously. I suggest as a trial this SA is unable to be removed via points no players start with this and this is added at the end of the season as this is accumulated over time - This can be worked out if a player has played less then 10 games, is over a certain OA, under a certain age, has moved to more then 3 clubs within 1 season.

2) MENT/MOR - Mentailty/Morale - This is a player that gets down in the dumps really easily, the triggers could be: Not playing regularly, playing out of position regularly, moving clubs regularly, not being praised when playing well etc - Its your job to manage him, good luck!

Eg Adnan Januzaj


Is engine not just Det?


The type of player that will never give up for their team - That is the description for DET.
Engine for me is someone that will cover full lengths of the field and also can possible be auto added at the end of the season should a player have 10* stam.

Author:  DarthFritzl [ Thu Feb 22, 2018 3:20 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

I'd like GEN as some have said, as long as it's rare.

Also I'm happy for SAs providing they actually impact the match, number of forwards I've used with good stats and GSI that never/rarely score is silly.

I'd like SAs that actually impact games, and that work inaccordance to stats....

SWE - Sweeper Keeper, more like Neuer, needs good CON & PAS
PRE - Presence - Schmeichal, perhaps high JUD MOV
TEC - Highly Technically player, best on players with high CON and PAS... more of Gazza type. But would actually have an impact in games via match engine in unlocking defences.
ENF - Enforcer, Keane or Vieria type... High agg and stamina needed, had a downside of potentially leading to cards.


Could go on...


Would be nice to see teams with a variety of SAs rather then one with LEA, 5 or 6 with DET and rest with FLA.

But again, must really reflect in the match engine.

Author:  muscles4851 [ Thu Feb 22, 2018 3:49 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

Do we risk adding to many different SAs to the game, or is that where we want to go? I'm happy to go with either as long as most go along with it.

Author:  DarthFritzl [ Thu Feb 22, 2018 4:20 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

It'll be nice to see a mix mate, rather then the same ones.

I think the important thing though is that they actually impact the match engine and game state, and that they work by player stats.

I mean a 7 sho striker getting gsi shouldn't make him a scoring machine, nor a PL with 7 vis.

Author:  Math [ Thu Feb 22, 2018 7:54 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

DarthFritzl wrote:
It'll be nice to see a mix mate, rather then the same ones.

I think the important thing though is that they actually impact the match engine and game state, and that they work by player stats.

I mean a 7 sho striker getting gsi shouldn't make him a scoring machine, nor a PL with 7 vis.


But in my opinion GSI’s best statistic isn’t shooting, GSI used on a player with the right 2 stats is lethal. It gets slated as it appears some don’t know which 2 of those statsistics are.

As regards to the topic, I for one always welcome a positive change but wouldn’t want SA’s handed out like sweets. Its good that there are some, but let’s not forget the games with no POT and no buyable SA’s were far more competitive and skilled than the games are now.
So an air of caution would be my message, let’s not make the game all about SA’s, we have stats for that.

Author:  Fadi [ Fri Feb 23, 2018 12:33 pm ]
Post subject:  Re: Possible new Special Abilities to be launched with 120

DarthFritzl wrote:
It'll be nice to see a mix mate, rather then the same ones.

I think the important thing though is that they actually impact the match engine and game state, and that they work by player stats.

I mean a 7 sho striker getting gsi shouldn't make him a scoring machine, nor a PL with 7 vis.



I agree, 100% needs to effect the machine engine alot more.

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