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 Post subject: Untrainables stats.
 Post Posted: Tue Jan 10, 2017 9:20 pm 
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In game 117 I feel there has been a little bit of a points glut. This is with Xmas points and loyalty points. Now I'm a big fan of both and don't want them stopped but it has resulted in a lot of potential players and SA players.
My idea is this, could it be looked into, to allow managers to raise untrainable stats with the use of their points. Like, use 7/8 points to raise vision on a good PL with 8 vision. Or turn a player to 9 speed from 8.
Not everyone would take the option but some would and it could stop the market being flooded with pot players. I've heard of teams with 15/16 pot players.

Just an idea. Thanks.

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 Post subject: Re: Untrainables stats.
 Post Posted: Tue Jan 10, 2017 9:43 pm 
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This is more exceedingly good than a Mr Kipling's French Fancy.

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 Post subject: Re: Untrainables stats.
 Post Posted: Tue Jan 10, 2017 10:25 pm 
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Belting idea that 8 points per point

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 Post subject: Re: Untrainables stats.
 Post Posted: Tue Jan 10, 2017 11:00 pm 
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Good idea.

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 Post subject: Re: Untrainables stats.
 Post Posted: Tue Jan 10, 2017 11:17 pm 
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Brilliant idea, I agree - about 8 points per stat rise but maybe limit it to only once per season

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 12:32 am 
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Fantastic idea. A thumbs up from me.

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 12:58 am 
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Love the idea mate. Ue good point for U to look into :D

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 11:33 am 
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Something to consider. It certainly seems popular so far, but any more thoughts on the idea are welcome.

My initial thought is that is is a possibility, but not allowing the upgrade of a 9 to a 10.

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 12:03 pm 
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Admin wrote:
Something to consider. It certainly seems popular so far, but any more thoughts on the idea are welcome.

My initial thought is that is is a possibility, but not allowing the upgrade of a 9 to a 10.



That's fine if you have a player with 8 speed and want it to 9 is good. But I also wouldn't recommended 9 to 10 :D

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 12:21 pm 
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How about positional training for ue points, results wouldn't have to be granted on all the 4 stats, but even if one or 2 of the stats improved by 1 point it would be well worth while. But limit it to say a couple of times per season, or even new position training


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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 12:53 pm 
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Admin wrote:
Something to consider. It certainly seems popular so far, but any more thoughts on the idea are welcome.

My initial thought is that is is a possibility, but not allowing the upgrade of a 9 to a 10.



Yes I like that.
1. No upgrade of 9 to 10.
2. Limited usage, 1/2 per season.
3. Make it quite expensive. 8 points might do it. It would need to be expensive because 1 rise in PV and oa could add a lot of value to the player.

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Last edited by muscles4851 on Wed Jan 11, 2017 12:57 pm, edited 1 time in total.

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 12:55 pm 
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Dalep80 wrote:
How about positional training for ue points, results wouldn't have to be granted on all the 4 stats, but even if one or 2 of the stats improved by 1 point it would be well worth while. But limit it to say a couple of times per season, or even new position training


Do you mean train a midfielder in defence or attack?
Or do you mean use points to train multiple stats at once?

If it's the latter then I'd say that sounds a lot like adding potential.

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 1:39 pm 
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Good idea but needs to be expensive as you're transforming a player's capabilities so got to be looking at about 10 pts IMO.

But if a player is able to gain an untrainable to increase then UE will need to be consistent and allow the other SA's like HEI and LTS to be bought again as well. After all if a player's ability to run faster can be increased so should the ability to take a long throw in.

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 2:00 pm 
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Martin B wrote:
Good idea but needs to be expensive as you're transforming a player's capabilities so got to be looking at about 10 pts IMO.

But if a player is able to gain an untrainable to increase then UE will need to be consistent and allow the other SA's like HEI and LTS to be bought again as well. After all if a player's ability to run faster can be increased so should the ability to take a long throw in.


But not the ability to grow in size lol.

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 2:05 pm 
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I like the idea of points for to make untatinables better.

Defo need to limit it and would stop every team have a full team of POTS come season 3 and when that happens you just CANNOT sell players as nobody needs them

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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 2:13 pm 
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I'm thinking more along the lines of say training a cm across his am stats rather than training him into cb. Also think this training should have a timescale in which the player training is not allowed to be selected for matches


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 Post subject: Re: Untrainables stats.
 Post Posted: Wed Jan 11, 2017 3:03 pm 
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I like the untrainables idea but as others said needs to be heavily limited, particularly now you can buy ue points.

I've a couple of ideas on the basis that this should be quite rare and a real investment. We don't want to have a situation where this becomes a bargaining aspect on swap deals (eg. like this guy but can you make him a 10 etc.):

- An EOS only option like the stadium increase options
- once selected takes x amount of turns before it comes through
- like buying pot unlocks the training potential but this would unlock the ability to train on a a specific untrainable. You then need to train that stat to get the rise.
- only available to a player who has earned the loyalty sa with your team

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 Post subject: Re: Untrainables stats.
 Post Posted: Thu Jan 12, 2017 8:26 am 
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Tom - Udinese 117 wrote:
- only available to a player who has earned the loyalty sa with your team


This is a good point.

I do like the idea though.


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 Post subject: Re: Untrainables stats.
 Post Posted: Thu Jan 12, 2017 2:48 pm 
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like it, but as already stated, needs to be limited to once per player per season. as for the cost maybe from 4 to 5 = 4pts 5 to 6 = 5pts 6 to 7 = 6pts 7 to 8 = 7pts 8 to 9 = 8pts 9 to 10 = n/a ok not a lot of managers will use ue pts to lift up a 4 to 5 but at least give them the option.

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 Post subject: Re: Untrainables stats.
 Post Posted: Thu Jan 12, 2017 3:25 pm 
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If we start with complicated restrictions then just bin it. This idea only has appeal at the top of the market. The ability to push a PL to 10 vision would be a great use of points. Not so sure that making an 8 into a 9 would have the same appeal.
You need to consider that some positions don't use untrainable stats to create their PV so adding POT for 7 points theoretically gives you four goes at PV improvement.

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