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 Post Posted: Sun Dec 24, 2017 9:14 am 
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Just a thought, if we can improve a players speed or aggression by 1 point just once, can we not improve a goalies PV stat by one with UE points?

Same rules apply, 10 points to improve by 1 or 20 to improve a 9 to a 10.

I know that the whole idea is to improve untrainables, but goalkeepers are difficult to find, so a chance to improve the ones you currently have would be handy.

Also, a couple of goalie specific SAs possibly? Aside from Hei, there aren't any that really benefit from them.

Something like these

Acrobat - Capable of making stunning saves from point blank range

Presence - Schmeichel like organisation of the defence, intimidating in a 1 vs 1

Sweeper Keeper - Neuer/Valdes like ability on the ball, can launch attacks from the back with ease. Equally, could get robbed of the ball and leave an open goal?!

Just throwing ideas about, keen to hear others thoughts.

From a personal point of view I've got crap keepers, but when I had Pagliuca on loan it transformed my team, so it's clear what a good keeper can do to your teams fortunes. The options to improve what you have a bit would be a welcome addition I think

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 Post Posted: Sun Dec 24, 2017 10:03 am 
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I like the idea of more options for the GK

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 Post Posted: Sun Dec 24, 2017 10:39 am 
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Like the idea mate

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 Post Posted: Sun Dec 24, 2017 10:42 am 
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I'm loving this

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 Post Posted: Sun Dec 24, 2017 11:04 am 
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Excellent idea, one could be GDF, good with feet, i.e making saves with feet & distribution

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 Post Posted: Sun Dec 24, 2017 11:06 am 
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Also negative SA like RAS- RASH, Comes out line for crosses etc

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 Post Posted: Sun Dec 24, 2017 11:09 am 
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Cracking idea mate!!!

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 Post Posted: Sun Dec 24, 2017 12:11 pm 
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I like the idea about a specific sa for a gk that would be great to see in the game. And for buying a stat to increase pv I don't really know as you can still train all 4 stats if we brought that into the game everyone would just improve their gk mabey could add a separate training session for your gk as not many will bother to try improve theirs through training I know I don't.

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 Post Posted: Sun Dec 24, 2017 1:22 pm 
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I like the idea of a GK specific SA. but against Improving GK PV thru UE points. GK's can be trained and given POT, so not sure why they should get special treatment.

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 Post Posted: Sun Dec 24, 2017 2:33 pm 
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Improving speed or aggression is an automatic pv boost for some positions though? It's no different?

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 Post Posted: Sun Dec 24, 2017 3:25 pm 
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But they can't be trained mate which is why only they have that luxury.

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 Post Posted: Sun Dec 24, 2017 5:18 pm 
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Yeh like the idea of specific GK SA, but against the PV for UE point bit, because as stated already you can train your GK in all 4 stats if you want .

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 Post Posted: Sun Dec 24, 2017 7:03 pm 
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Alloa wrote:
Yeh like the idea of specific GK SA, but against the PV for UE point bit, because as stated already you can train your GK in all 4 stats if you want .


Snap

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 Post Posted: Mon Dec 25, 2017 2:11 am 
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Hmmmmm yeah it’s an idea, although like some have mentioned the 4 GK stats are trainable so I wouldn’t be too in favour of changing that.

But I would like to see the return of SA HEI for purchasing, as I found that very useful and was baffled by its exclusion.

Also in favour of additional SA for a GK, the idea of Presence is a worldie idea. How about SA ‘voice’ where as you can prob tell the GK is the voice of the back line.

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 Post Posted: Mon Dec 25, 2017 1:08 pm 
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Like this idea a lot

I agree that special SA could be created specifically for keepers..

Of the current SA available then COM is good for a keeper

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 Post Posted: Tue Dec 26, 2017 3:29 am 
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Andy Davidson wrote:
Like this idea a lot

I agree that special SA could be created specifically for keepers..

Of the current SA available then COM is good for a keeper


I like DET on my GK’s.

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 Post Posted: Tue Dec 26, 2017 7:40 pm 
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Fair enough on the stat increase, I get you can train them but I think at the start of the game it just gives a boost to those of us with terrible gks. That or Ben looks at the quality of gks to start with or the rotw goalies available

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 Post Posted: Thu Dec 28, 2017 10:26 am 
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dunky wrote:
Also negative SA like RAS- RASH, Comes out line for crosses etc


This should come under speed imo

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 Post Posted: Thu Dec 28, 2017 10:29 am 
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Matthew M wrote:
Hmmmmm yeah it’s an idea, although like some have mentioned the 4 GK stats are trainable so I wouldn’t be too in favour of changing that.

But I would like to see the return of SA HEI for purchasing, as I found that very useful and was baffled by its exclusion.

Also in favour of additional SA for a GK, the idea of Presence is a worldie idea. How about SA ‘voice’ where as you can prob tell the GK is the voice of the back line.


Hei was removed, cause it was deemed as too fake - How can you give someone the ability to be taller - The SA's in the game now are a little bit more realistic.

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 Post Posted: Mon Jan 08, 2018 4:46 pm 
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I like the idea of a keeper specific SA or 2. Sweeper Keeper is good, but would be quite complicated and time consuming to add. Other suggestions for keeper specific SAs are welcome.

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