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LTS and HEI - UE Points ideas
http://www.ultimate-europe.net/forum/viewtopic.php?f=290&t=65022
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Author:  WbZ [ Wed Nov 25, 2020 12:27 pm ]
Post subject:  LTS and HEI - UE Points ideas

I posted it in another thread, but thought of it as an overall suggestion for discussion around UE points changes

1) Allow LTS to be buyable via 3 or 6 UE points (similar way to how FKs can be purchased) - Players can develop/train this trait over time in real life, so I feel like we should be able to purchase it

2) Remove HEI and replace with AIR/AER - Basically meaning a player is good in the air/better than average. Again, would make this purchasable via UE Points - maybe 7. Would be another option for defenders and attackers alike.

Thoughts?

Author:  Homelander [ Wed Nov 25, 2020 5:38 pm ]
Post subject:  Re: LTS and HEI - UE Points ideas

If memory serves LTS was available to purchase in earlier games, but brought about complaints for failing to be utilised as successfully as other SA's.

I quite like that not all SA's are available for purchase, it adds another challenge to the game & helps encourage dealing. If HEI/AER/LTS become available for purchase I'd like to see COM/FLA/GSI removed to maintain the current balance.

Author:  Udinese [ Wed Nov 25, 2020 5:45 pm ]
Post subject:  Re: LTS and HEI - UE Points ideas

as said in other thread if your players has 8+ in heading then he already is good in the air

Author:  Fortuna Sittard 121 [ Wed Nov 25, 2020 7:37 pm ]
Post subject:  Re: LTS and HEI - UE Points ideas

I quite like that not all SAs are purchasable. Give managers a reason to scout.
As Neil says, being adept in the air is already indicated by the Heading stat. HEI is a physical trait which will add a degree of potency to his heading whatever the stat.

I have no proof for this but, it's my belief that LTS is difficult to implement in the game as SAs generally have an affinity with one or more of the twelve stats. I think that it is probably not an easy matter to render the ability into a mathematical form that can be accurately recreated in the game.

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