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muscles4851
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Posted: Sun Feb 09, 2020 3:33 pm |
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Joined: Tue Mar 05, 2013 10:33 pm Posts: 1526
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For me one is better now that I've played the game with two. For me just think the SAs are flooding the game, loyalty points etc are contributing to this and every team seems to have all dual SAs. UE also mentioned an additional cost for a second SA, is this a good compromise?
Danke Just wondering what others think?
_________________ Charlton 122
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Dan_139
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Posted: Sun Feb 09, 2020 6:08 pm |
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Joined: Mon Sep 17, 2012 1:08 pm Posts: 658
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An additional cost for sure, but I do like the dual SA. It brings a prestige to certain players, but it is too easy to get them.
Perhaps an idea like the potential delay on players who started with no SA's, ie if you give a player one SA, he cannot have another SA put on him for half a season, maybe even a full season? It'll slow the influx of dual SA players straight off the bat?!
_________________ Strasbourg & Breidablik Game 122 Atalanta Game 123 Penarol Game 124
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muscles4851
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Posted: Sun Feb 09, 2020 7:45 pm |
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Joined: Tue Mar 05, 2013 10:33 pm Posts: 1526
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Yeah not bad ideas.
Something like....... X amount of points for first SA, 50% extra for second. Add first SA, can't add another for a season?
Yeah that sounds good mate.
_________________ Charlton 122
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Dan_139
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Posted: Sun Feb 09, 2020 8:55 pm |
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Joined: Mon Sep 17, 2012 1:08 pm Posts: 658
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I think that makes sense. I like Ben's idea about minimum stat requirements for certain SAs as well, that should slow it down as you will have to focus more on training up a certain player in order to give him the stat. Although this is a fantasy management game, going from shite with potential, to dual SA 100 38pv within a season is too much fantasy. One SA and reasonable after 1 season, to a dual SA worldie within 2 seasons is much more believable...
_________________ Strasbourg & Breidablik Game 122 Atalanta Game 123 Penarol Game 124
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Admin
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Posted: Mon Feb 10, 2020 4:09 pm |
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Joined: Thu Jun 14, 2012 2:44 pm Posts: 913 Location: UE Towers
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I quite like these ideas, but imagine some might think it is a problem for the smaller sides. Need more feedback before they can be considered. If anyone wants to point the whassap groups here to get their opinion one way or the other.
_________________ The voice of Ultimate Europe...
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Martin B
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Posted: Mon Feb 10, 2020 8:01 pm |
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Joined: Mon Sep 03, 2012 4:08 pm Posts: 1344 Location: South London
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Personally I think dual SA's are fine.
I always worked on the basis that with my players I would give them one tactical SA (DET, COM, FLA) and then the other SA would be used on the other SA's such as LOY, RES etc.
I never understood giving players two of DET, COM, FLA based on the tactics in the game you would only really get full benefit of one of those tactics not two but with the 7th tactic announcement this could give options.
Dual SA's also give managers something to spend those UE points on. Personally i'm happy with dual SA's in the game, the 7th tactic will make this more stronger than ever too.
_________________ G123 - Toulouse G124 - Al-Ahli
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andyjr
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Posted: Mon Feb 10, 2020 8:13 pm |
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Joined: Thu May 01, 2014 11:52 am Posts: 1171
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Don't think it should be made not possible, but as always there should be an additional cost
_________________ Napoli 122
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Math
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Posted: Mon Feb 10, 2020 8:21 pm |
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Joined: Tue Nov 17, 2015 6:26 pm Posts: 2519
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Doesn’t anyone think UE are too easy to introduce new ideas?
Quite a few have been suggested over the past couple years then being brought in to the game resulting in regrets soon after and threads appearing wanting them removed. The duel SA was never going to be great for the game. The whole point of a SA is one player having a special ability which made having a SA something special. Now it pretty much counts for nothing more then a value booster and 99% of all the players have one/both meaning they’re actually less effective.
Maybe an idea to have a game used especially for experimental purposes where ideas can be introduced before they make the mainstream games preventing any more errors. That way games don’t lose interest because Joe Bloggs has 23 duel SA players. But I’ve gone off topic (apologies)
As for this idea, back to 1 SA per player for me that you can’t buy making them far more ‘special’ and rare.
For the life of me I still can’t get why SA HEI was ever scrapped.
_________________ Active Teams
Game 122 (Legends) - AC Milan Game 122 (Legends) - Honved Game 123 (EFG) - Bayern Munich Game 124 (HFG) - Al Nassr
Last edited by Math on Tue Feb 11, 2020 3:42 am, edited 1 time in total.
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bingoant
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Posted: Mon Feb 10, 2020 9:21 pm |
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Joined: Wed Nov 26, 2014 8:27 pm Posts: 581
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Obvious hei was scrapped because you can’t make players taller
_________________ Wigan 95 CL Winner Man City 109 FA Cup S5 Dresden 114 Blackburn & Espanyol 115 Bochum (League Cup) & Bradford 117 WIGAN ATH 118 WBA , Bochum 120 Hearts, Feyenoord, Man U 119 Burnley 121 Aberdeen 122
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Math
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Posted: Tue Feb 11, 2020 3:48 am |
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Joined: Tue Nov 17, 2015 6:26 pm Posts: 2519
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bingoant wrote: Obvious hei was scrapped because you can’t make players taller In real life no, but this is a fantasy football game and don't forget we have other SA's that you cant do in real life like adding POT or increasing Speed.
_________________ Active Teams
Game 122 (Legends) - AC Milan Game 122 (Legends) - Honved Game 123 (EFG) - Bayern Munich Game 124 (HFG) - Al Nassr
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Admin
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Posted: Tue Feb 11, 2020 10:57 am |
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HEI was being added to players like Messi, which didn't make any sense. I read Harry Redknapp's autobiography which said how much Frank Lampard senior practiced his sprinting, and that he did geta little faster. This is partly why a one off improvement in speed is possible.
The suggested ideas I weren't keen on were the pre season turn and Karma players. But they seemed popular. Side note - as said before, Karma players have been nurfed for Game 121 onwards. All teams will start with 0 Karma, so they won't be as prominent as they were in 120.
Dual SAs won't be removed from the game.
What's on the table to be discussed is an additional cost for getting a second SA (say 3 points).
And a delay preventing a player being given a second SA for x weeks after being given his first SA.
_________________ The voice of Ultimate Europe...
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fyffee
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Posted: Tue Feb 11, 2020 12:12 pm |
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Joined: Thu Dec 15, 2016 9:28 pm Posts: 2043 Location: Dundee - City of Discovery
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Scrap the 2 SA’s , I think there pointless and a waste. I’m happy with the 1 SA and you should have to buy the SA using your points. There’s far to many players in games now who have an SA to there name.
Will you be saying what game 121 will be bringing before people apply for a team as that’s what I’ll be doing?
Also should be harder to make/get karma players!
_________________ Dundee United - Game 122 Champions League Winner season 3
Rosario Central - Game 124
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Admin
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Posted: Tue Feb 11, 2020 1:24 pm |
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Joined: Thu Jun 14, 2012 2:44 pm Posts: 913 Location: UE Towers
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fyffee wrote: Will you be saying what game 121 will be bringing before people apply for a team as that’s what I’ll be doing? Not sure what you mean David? About the 2nds SA specifically?
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fyffee
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Posted: Tue Feb 11, 2020 1:33 pm |
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Joined: Thu Dec 15, 2016 9:28 pm Posts: 2043 Location: Dundee - City of Discovery
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Admin wrote: fyffee wrote: Will you be saying what game 121 will be bringing before people apply for a team as that’s what I’ll be doing? Not sure what you mean David? About the 2nds SA specifically? Will this game be similar to game 120? Also will there defo be 2 sa’s added to the one player still? Or can you just keep it a 1?
_________________ Dundee United - Game 122 Champions League Winner season 3
Rosario Central - Game 124
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Admin
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Posted: Tue Feb 11, 2020 2:00 pm |
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It will be different to 120. It's a hard format game so big teams start in debt, different league structure, all teams start with 0 Karma, amongst other things. More about Game 121 can be found here: viewtopic.php?f=284&t=57346Players can have 2 SAs. Whether or not there will be an additional cost for getting a second SA (say 3 points), or there will be a delay preventing a player being given a second SA for x weeks after being given his first SA, is still open for discussion.
_________________ The voice of Ultimate Europe...
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Amwario
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Posted: Thu Feb 13, 2020 12:28 pm |
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Joined: Tue Dec 01, 2015 4:38 pm Posts: 851 Location: Manchester
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I like the the 2 SAs no need to tweak it.
_________________ Getafe 117 Juventus 118 Macclesfield 120 Manchester City 121
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mick3649
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Posted: Thu Feb 13, 2020 11:27 pm |
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Joined: Mon Sep 17, 2012 4:12 pm Posts: 2391 Location: Newcastle
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I am also happy with 2 SA as theres quite a few SA now then there were in the past.
So more choice on what's better for u top add on a player.
_________________ Lazio 54 , West Ham 108 , Mainz 111 , Barcelona 112 HFG , Celta Vigo 115 , Watford 116 , Leicester City 117 HFG , Barcelona 118 , B Dortmund119 Legends , Newcastle Utd 120 , Spartak Moscow 121 HFG, FF Jaro
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Math
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Posted: Fri Feb 14, 2020 8:51 pm |
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Joined: Tue Nov 17, 2015 6:26 pm Posts: 2519
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Admin wrote: HEI was being added to players like Messi, which didn't make any sense. I read Harry Redknapp's autobiography which said how much Frank Lampard senior practiced his sprinting, and that he did geta little faster. This is partly why a one off improvement in speed is possible.
The suggested ideas I weren't keen on were the pre season turn and Karma players. But they seemed popular. Side note - as said before, Karma players have been nurfed for Game 121 onwards. All teams will start with 0 Karma, so they won't be as prominent as they were in 120.
Dual SAs won't be removed from the game.
What's on the table to be discussed is an additional cost for getting a second SA (say 3 points).
And a delay preventing a player being given a second SA for x weeks after being given his first SA. What nugget would put HEI on messi when you have FLA, GSI & COM available....
_________________ Active Teams
Game 122 (Legends) - AC Milan Game 122 (Legends) - Honved Game 123 (EFG) - Bayern Munich Game 124 (HFG) - Al Nassr
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